I’m running a micro-niche site around a popular multiplayer modded game, where we release fan-made versions and updates.
I wanted to know if Trello is scalable enough to plan version updates, patch notes, and user suggestions for an active game modding community?
Has anyone here used Trello boards with public sharing for such niche projects?
Trello can work for your Stumble Guys modding community, but its scalability depends on your team size, workflow complexity, and how you structure your boards. Here’s a breakdown of its pros, cons, and alternatives:
✅ User-Friendly – Easy for non-technical contributors to track updates.
✅ Public Sharing – You can make boards public (view-only or editable) for community suggestions.
✅ Customizable Workflow – Use labels (e.g., "Bug Fixes," "New Skins," "Balance Changes") and lists (e.g., "Backlog," "In Progress," "Released").
✅ Integrations – Works with Slack, GitHub, Google Drive, and automation tools like Zapier.
✅ Free Plan Available – Good for small teams (up to 10 boards on the free tier).
❌ Scalability Issues – If you have hundreds of suggestions/patches, Trello can get cluttered. ❌ No Built-in Version Control – Unlike GitHub/GitLab, Trello doesn’t track code changes.
❌ Limited Hierarchy – Hard to categorize deeply (e.g., separating "Gameplay Mods" vs. "Cosmetic Mods").
❌ No Advanced Permissions – Public boards are either editable or view-only (no granular roles).
Patch Notes Board – A public-facing list of updates with links to downloads.
Suggestion Voting – Let users submit ideas via Power-Ups like "Card Voting."
Roadmap Planning – Columns like "Planned," "In Development," "Beta Testing," "Live." You can also make your roadmap visual with Planyway and then share it with others.
Bug Reports – A public board where players report issues (but moderation is key).
You must be a registered user to add a comment. If you've already registered, sign in. Otherwise, register and sign in.